

A good pilot can win an engagement while barely taking a hit to their shields.

In a proper space-fighter game, you can weave around to avoid enemy fire. Your photon cannon doesn't ever need to be recharged. The message in the lower right is a leftover from some earlier version of the game. Of course, this fix would only work if space combat was a fun addition to the game, which it isn’t, because… The Fighting Doesn’t Work The more treasure you’re hauling around, the more likely the attack will be, but there should always be a bit of random noise to the system to keep the player guessing. Sometimes they will leave you alone, based on a dice roll.It’s not needed and it makes no sense anyway. Eliminate the second message stating that they plan to attack you based on what they found.The computer occasionally warns you that you’re being scanned for valuables, regardless of what you’ve got in the hold.It’s like an announcement that you’re going to get a random encounter in 30 seconds. Also, there’s nothing you can do about it. As soon as you hear the first announcement from the computer, you know a fight is inevitable. This reveals the artifice of the system to the player. So they only scan you when they already know they’re going to find something. In all my 100+ hours with the game, I never had an instance where pirates scanned me and then left me alone. Then about seven ships will materialize and pull you out of warp and engage you. (The computer knows this HOW? Does the ship computer somehow know the exact threshold of booty that will provoke an attack?) Then another pause and a message informs you that an attack is imminent. There’s a pause, and then the computer informs you that the pirates found valuable cargo. If you have something “valuable” on your ship – and there’s no clear indication of what that threshold is – then at some point you’ll get a warning message that pirates are scanning you. How does my computer know what pirates consider to be valuable? It’s a chain of conflicting goals and bad decisions that comes up with new ways to annoy you as you play. Space combat isn’t just the victim of a couple of unfortunate design choices. Lots of people (including me) have said that the space combat in this game sucks, but I think it might be more useful to dig into the details of why it sucks. So I think there’s some value in picking apart the mechanics of No Man’s Sky and understanding why they don’t work. I’d want it to get another chance to become the creative, engaging, meme-spawning classic that was embraced as a hobby by millions worldwide. I wouldn’t want the idea of a cube world to die on the vine. Imagine if the first iteration of Minecraft had been really awkward, frustrating, had a terrible building interface, and was constantly limiting and undermining your creative abilities because the developer thought the game should be focused on combat. I really do think that they have something special here. In fact, I’m hoping they made enough on this game that they can give it another try. Hello Games made a game that was hotly anticipated by their fans and then ended up disappointing a lot of them after release. So I want to make it clear that nothing I’m saying here should be taken as a personal attack and I don’t have anything against the developers. I know that dumping on No Man’s Sky was all the rage a few weeks ago, and the only thing worse than showing up for a pointless dogpile is showing up late for a pointless dogpile.
